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Gear

Armor, weapons, and artifacts

The game will feature many items, gear, weapons, and artifacts. Each item will boost a certain property of the character, and special artifacts (NFT items) will even give new skills.

💡 Key properties:

  • Endurance accounts for the amount of health: 1 point of endurance = 0.1 points of health.

  • Strength accounts for the attack power in short-range and long-range combat: 1 point of strength = 0.1 points of damage.

  • Agility accounts for attack speed: 10 points of agility = minus 0.01 sec of attack reload.

  • Armor accounts for protecting the character and absorbing damage: +10 points of armor absorb 0.1 points of damage. (The chance of Armor triggering is 10%).

🥋 1. Gear items: each piece (headgear, jacket, pants, boots, gloves or artifacts) has its own durability. Over time (10% a day) their durability drops, and the item needs repair❗️

  • Jacket;

  • Pants;

  • Boots;

  • Gloves;

  • Artifacts;

  • Mechanical modules.

All items with quality below “Epic” get repaired for (Dust); items of levels “Epic” and above get repaired for (Flur), respectively.

🌟 2. Item merger — if there are several identical items of gear, the player can combine them into one item of the same class to boost the level of the item and its characteristics.

While adventuring in the world of Empire’s Battle, your characters will find and earn various LOOT. These may be simple potion bottles or various items of gear and artifacts. You can sell LOOT to a vendor or other players, or improve the items of gear you need by means of a merger (potions cannot be merged).

❗️Level 1 to 5 items are merged for (Dust) crystals❗️

❗️Level 5 and above items are merged for (Flur) crystals❗️

EXAMPLE: A player has two equal jackets of ordinary quality. After merger, the item's quality can improve to Unusual, and the item can gain new properties. The higher the quality of the initial items, the higher quality item can be obtained.

The maximum merge level is +10

  • Level 1 merge: You need 2 identical items with merge level 0 (+10 points of Armor) / (100% chance - 10 Flurs).

  • Level 2 merge: You need 2 identical items with merge level 1 (+20 points of Armor) / (100% chance - 20 Flurs).

  • Level 3 merge: You need 2 identical items with merge level 2 (+30 points of Armor) / (90% chance - 30 Flurs).

  • Level 4 merge: You need 2 identical items with merge level 3 (+40 points of Armor and +1 point of strength) / (70% chance - 50 Flurs).

  • Level 5 merge: You need 2 identical items with merge level 4 (+50 points of Armor / +2 points of strength / +10 points of endurance, hidden effect is possible) / (60% chance - 80 Flurs).

  • Level 6 merge: You need 3 identical items with merge level 5 (+60 points of Armor / +5 points of strength / +20 points of endurance, hidden effect is possible) / (50% chance - 90 Flurs).

  • Level 7 merge: You need 3 identical items with merge level 6 (+70 points of Armor / +6 points of strength / +50 points of endurance / +0.1 sec to the effect of the skill, a hidden effect is possible) / (40% chance - 100 Flurs).

  • Level 8 merge: You need 3 identical items with merge level 7 (+80 points of Armor / +7 points of strength / +60 points of endurance / +0.1 sec to the effect of the skill, a hidden effect is possible) / (30% chance - 120 Flurs).

  • Level 9 merge: You need 4 identical items with merge level 8 (+90 points of Armor / +9 points of strength / +80 points of endurance / +0.3 sec to the effect of the skill, a hidden effect is possible) / (20% chance - 150 Flurs).

  • Level 10 merge: You need 4 identical items with merge level 9 (+100 points of Armor / +10 points of strength / +90 points of endurance / +0.5 sec to the effect of the skill, a hidden effect is possible) / (10% chance - 200 Flurs).

A possibility of breaking items when merging exists. This possibility can be reduced by using Flur crystals.

🏹 3. Weapon modifiers are various devices and mechanisms that allow to enhance the main characteristics of the weapon. They are beaten out of bosses.

  • Attack boosters — short range / long range combat. Can be of various classes: Simple, Unusual, Rare, Epic, Legendary, or Artifact;

  • Attack boosters are modifiers that boost attack speed of the weapons;

  • Attack reload speed boosters are modifiers used to boost attack reload speed.

These are installed for (Flur and Dust) crystals.

They remain active for a limited period, after which they require reloading for a crystal (Flur).

⚔️ 4. Artifacts: they tell legends about these gizmos imbued with the power of Flur. They are said to bestow great power on their owners. But you've got to pay for everything!

Artifacts constantly need energy, so if someone careless tries such a thing on, the artifact will drain his life force. But don't get discouraged, the best engineering minds have found the ways to curb the power of artifacts. Flur crystals are installed in them, which “quench their thirst” for energy for a while.

They fall out from rare bosses. There is also a chance to get an artifact from a Flur deposit.

  • Artifacts of passive skills give the owner a unique passive skill. They consume "X" amount of Flurs a day (depending on the rarity and power of the artifact).

  • Artifacts of active skills give the owner a unique active skill. They consume "X" amount of Flurs a day (depending on the rarity and power of the artifact).

  • Artifacts of innate skills enhance the character's basic skill. They consume "X" amount of Flurs a day (depending on the rarity and power of the artifact).

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