> For the complete documentation index, see [llms.txt](https://docs.empiresbattle.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.empiresbattle.com/game-mechanics/item-synthesis.md).

# Item Synthesis

{% hint style="info" %}
**Item synthesis in Empire’s Battle is a core mechanic that allows players to upgrade their heroes’ equipment** — weapons, armor, accessories, and boosters.
{% endhint %}

### **FEATURES:**

▪️ There are 10 levels of synthesized items in total. The base level is 0 (available for all items by default). An item is considered synthesized starting from level 1 and is displayed in the inventory with a level indicator.

**Synthesis Scheme 1 (same levels)**

&#x20; 0+0 = lvl 1

&#x20; 1+1 = lvl 2

&#x20; 2+2 = lvl 3

&#x20; 3+3 = lvl 4

&#x20; 4+4 = lvl 5

&#x20; 5+5 = lvl 6

&#x20; 6+6 = lvl 7

&#x20; 7+7 = lvl 8

&#x20; 8+8 = lvl 9

&#x20; 9+9 = lvl 10

**Synthesis Scheme 2 (one level lower)**

&#x20; 0+0 = lvl 1

&#x20; 1+0 = lvl 2

&#x20; 2+1 = lvl 3

&#x20; 3+2 = lvl 4

&#x20; 4+3 = lvl 5

&#x20; 5+4 = lvl 6

&#x20; 6+5 = lvl 7

&#x20; 7+6 = lvl 8

&#x20; 8+7 = lvl 9

&#x20; 9+8 = lvl 10

▪️ Synthesis enhances an item’s attributes — energy, defense, attack power, dexterity and power — increasing its overall value and effectiveness.

▪️ The success rate of synthesis depends on the selected scheme, item level, and rarity: standard, uncommon, rare, epic, legendary, or limited.

▪️ If synthesis fails, one or both of the source items may be destroyed.

▪️ Limited items (for example, from the Legends of the Past set) are always synthesized successfully.

▪️ Synthesis time may range from several minutes to several hours.

{% hint style="info" %}
**‼️ With an active “Master” subscription, your chances rise significantly:** the success rate of synthesis for any scheme and at any level increases by 5%, and the synthesis time is reduced to just 1 minute.
{% endhint %}

<h3 align="center"><strong>SYNTHESIS OF FIRST-CATEGORY ITEMS</strong></h3>

***Hero equipment items of rarity\*\*\*\*&#x20;**<mark style="background-color:$info;">**“S” are standard (gray)**</mark>**.***

**Synthesis Time**

▪️ Lv. 1–3: 5 min

▪️ Lv. 4–6: 10 min

▪️ Lv. 7–10: 15 min

**Attribute Enhancement**

▪️ Lv. 1–3: +15%

▪️ Lv. 4–6: +20%

▪️ Lv. 7–10: +25%

**Probability of Item Destruction on Failed Synthesis**

▪️ Lv. 1–3: one — 100%, two — 0%

▪️ Lv. 4–6: one — 75%, two — 25%

▪️ Lv. 7–10: one — 80%, two — 20%

**Synthesis Success Rate**

**Scheme No. 1:**

▪️ Lv. 1–3: 100%

▪️ Lv. 4–6: 80%

▪️ Lv. 7–10: 75%

**Scheme No. 2:**

▪️ Lv. 1–3: 75%

▪️ Lv. 4–6: 70%

▪️ Lv. 7–10: 65%

<h3 align="center"><strong>SYNTHESIS OF SECOND-CATEGORY ITEMS</strong></h3>

***Hero equipment items of rarity\*\*\*\*&#x20;**<mark style="background-color:$success;">**“U” are uncommon (green)**</mark>**, and\*\*\*\*&#x20;**<mark style="background-color:$primary;">**“R” are rare (blue)**</mark>**.***

**Synthesis Time**

▪️ Lv. 1–3: 10 min

▪️ Lv. 4–6: 20 min

▪️ Lv. 7–10: 30 min

**Attribute Enhancement**

▪️ Lv. 1–3: +25%

▪️ Lv. 4–6: +30%

▪️ Lv. 7–10: +35%

**Probability of Item Destruction on Failed Synthesis**

▪️ Lv. 1–3: one — 100%, two — 0%

▪️ Lv. 4–6: one — 80%, two — 20%

▪️ Lv. 7–10: one — 85%, two — 15%

**Synthesis Success Rate**

**Scheme No. 1:**

▪️ Lv. 1–3: 100%

▪️ Lv. 4–6: 85%

▪️ Lv. 7–10: 80%

**Scheme No. 2:**

▪️ Lv. 1–3: 80%

▪️ Lv. 4–6: 75%

▪️ Lv. 7–10: 70%

<h3 align="center"><strong>SYNTHESIS OF THIRD-CATEGORY ITEMS</strong></h3>

***Hero equipment items of rarity\*\*\*\*&#x20;**<mark style="background-color:pink;">**“E” are epic (purple)**</mark>**, and\*\*\*\*&#x20;**<mark style="background-color:$warning;">**“L” are legendary (orange)**</mark>**.***

**Synthesis Time**

▪️ Lv. 1–3: 30 min

▪️ Lv. 4–6: 60 min

▪️ Lv. 7–10: 90 min

**Attribute Enhancement**

▪️ Lv. 1–3: +35%

▪️ Lv. 4–6: +40%

▪️ Lv. 7–10: +45%

**Probability of Item Destruction on Failed Synthesis**

▪️ Lv. 1–3: one — 100%, two — 0%

▪️ Lv. 4–6: one — 85%, two — 15%

▪️ Lv. 7–10: one — 90%, two — 10%

**Synthesis Success Rate**

**Scheme No. 1:**

▪️ Lv. 1–3: 100%

▪️ Lv. 4–6: 90%

▪️ Lv. 7–10: 85%

**Scheme No. 2:**

▪️ Lv. 1–3: 85%

▪️ Lv. 4–6: 80%

▪️ Lv. 7–10: 75%

<h3 align="center"><strong>SYNTHESIS OF FOURTH-CATEGORY ITEMS</strong></h3>

***Hero equipment items of rarity\*\*\*\*&#x20;**<mark style="background-color:$warning;">**“L” are legendary (orange)**</mark>**&#x20;****limited items with a restricted release (for example, the Legends of the Past set), while items of rarity****&#x20;**<mark style="background-color:$danger;">**“A” are artifact (red)**</mark>**.***

**Synthesis Time**

▪️ Lv. 1–3: 1 hour

▪️ Lv. 4–6: 2 hours

▪️ Lv. 7–10: 3 hours

**Attribute Enhancement**

▪️ Lv. 1–3: +35%

▪️ Lv. 4–6: +40%

▪️ Lv. 7–10: +45%

**Probability of Item Destruction on Failed Synthesis**

▪️ Lv. 1–3: one — 0%, two — 0%

▪️ Lv. 4–6: one — 0%, two — 0%

▪️ Lv. 7–10: one — 0%, two — 0%

**Synthesis Success Rate**

**Scheme No. 1:**

▪️ Lv. 1–3: 100%

▪️ Lv. 4–6: 100%

▪️ Lv. 7–10: 100%

**Scheme No. 2:**

▪️ Lv. 1–3: 100%

▪️ Lv. 4–6: 100%

▪️ Lv. 7–10: 100%
