Will (Rabbit)
"The Destroyer"
COMBAT SPECS
▪️HEALTH — 50 ▪️POWER ATTACK — 2 ▪️RECHARGE RATE — 3 turns ▪️DEXTERITY — 70 ▪️PROTECTION — 30 ▪️CRITICAL STRIKE CHANCE — 7% ▪️SPEED — 3 tiles ▪️ATTACK RANGE — 3 tiles
ACTIVE ABILITY: HIGH-EXPLOSIVE SHELL
Will fires a high-explosive shell that deals damage to enemies within a 5-tile area, reduces their Protection by 30% for 1 turn, and stuns one of them.
Every 10 character levels increase the Protection reduction by 1%.
HERO STORY
Will lost his front paw as a child after being caught in one of the traps that the rangers of the Steam Empire had set on the lands of the free beastfolk. For several days, he lay in the forest, suspended between life and death, until a Resistance reconnaissance squad found him and brought him to one of the mountain outposts.
It seemed that the little rabbit's life would never be the same again. But fate decided otherwise.
Several years later, an eccentric muskrat scientist named Mick created a unique mechanical arm for Will. It not only completely replaced his lost limb but also allowed him to wield a weapon that would have been too heavy for most beastfolk.
That was how Will came to possess his legendary steam-powered grenade launcher.
The heavy weapon, which others could barely move, became an extension of his own arm. With every shot, Will further lived up to his nickname, The Destroyer, turning enemy fortifications and iron legions into heaps of twisted metal.
His name has long been known throughout the Steam Empire. Argo's robots and officers know that if the deep roar of a steam-powered grenade launcher echoes across the battlefield, Will is somewhere nearby. And then there is almost nowhere left to take cover.
Despite his destructive power, Will himself remains kind-hearted and calm. He rarely speaks about the past, but every new battle reminds him of the day the Empire's trap changed his life forever. Now he fights so that no beastfolk will ever have to endure the same fate.
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