> For the complete documentation index, see [llms.txt](https://docs.empiresbattle.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.empiresbattle.com/game-mechanics/combat-stats.md).

# Combat Stats

**Each hero in the game has their own basic starting stats. For example, hero Sam (the Raccoon) has the following:**

▪️ **Health** — 60

▪️ **Power Attack** — 2

▪️ **Dexterity** — 70

▪️ **Protection** — 40

▪️ **Critical Strike Chance** — 7%

{% hint style="info" %}
**These characteristics can be improved** by increasing the hero's rank (each rank gives +10%), equipping the character, or having special items — relics — in the inventory.
{% endhint %}

#### HEALTH

*The hero's HP. It increases when moving to a new rank, as well as with the growth of the Energy parameter, which can be increased using items.*

> 100 energy = 1 health point

#### POWER ATTACK <a href="#power-attack" id="power-attack"></a>

*Determines the damage dealt to the enemy.*

> 1 point of Power Attack = 10 damage

#### DEXTERITY <a href="#dexterity" id="dexterity"></a>

*Increases the chance to dodge an enemy attack. It grows with rank and when using appropriate items.*

> 10 Dexterity = +1% dodge chance

#### PROTECTION <a href="#protection" id="protection"></a>

*Reduces the damage taken from the enemy. It grows with rank and with items.*

> 10 Protection = –1 damage taken

#### CRITICAL STRIKE CHANCE <a href="#critical-strike-chance" id="critical-strike-chance"></a>

*Critical Strike triggers randomly and increases the damage dealt to the enemy.*

> 1 point of Power Attack = 20 damage

#### ACCURACY <a href="#accuracy" id="accuracy"></a>

*Can be increased through items and set bonuses. Does not increase when upgrading hero rank or through item synthesis.*

> 1 Accuracy = −1 Dexterity

#### ARMOR PENETRATION <a href="#armor-penetration" id="armor-penetration"></a>

*Can be increased through items and set bonuses. Does not increase when upgrading hero rank or through item synthesis.*

> 1 Armor Penetration = −1 Protection
