For the complete documentation index, see llms.txt. This page is also available as Markdown.

Combat Stats

Each hero in the game has their own basic starting stats. For example, hero Sam (the Raccoon) has the following:

▪️ Health — 60

▪️ Power Attack — 2

▪️ Dexterity — 70

▪️ Protection — 40

▪️ Critical Strike Chance — 7%

These characteristics can be improved by increasing the hero's rank (each rank gives +10%), equipping the character, or having special items — relics — in the inventory.

HEALTH

The hero's HP. It increases when moving to a new rank, as well as with the growth of the Energy parameter, which can be increased using items.

100 energy = 1 health point

POWER ATTACK

Determines the damage dealt to the enemy.

1 point of Power Attack = 10 damage

DEXTERITY

Increases the chance to dodge an enemy attack. It grows with rank and when using appropriate items.

10 Dexterity = +1% dodge chance

PROTECTION

Reduces the damage taken from the enemy. It grows with rank and with items.

10 Protection = –1 damage taken

CRITICAL STRIKE CHANCE

Critical Strike triggers randomly and increases the damage dealt to the enemy.

1 point of Power Attack = 20 damage

ACCURACY

Can be increased through items and set bonuses. Does not increase when upgrading hero rank or through item synthesis.

1 Accuracy = −1 Dexterity

ARMOR PENETRATION

Can be increased through items and set bonuses. Does not increase when upgrading hero rank or through item synthesis.

1 Armor Penetration = −1 Protection

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