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Each hero in the game has their own basic starting stats. For example, hero Sam (the Raccoon) has the following:
▪️ Health — 60
▪️ Power Attack — 2
▪️ Dexterity — 70
▪️ Protection — 40
▪️ Critical Strike Chance — 7%
These characteristics can be improved by increasing the hero's rank (each rank gives +10%), equipping the character, or having special items — relics — in the inventory.
The hero's HP. It increases when moving to a new rank, as well as with the growth of the Energy parameter, which can be increased using items.
100 energy = 1 health point
Determines the damage dealt to the enemy.
1 point of Power Attack = 10 damage
Increases the chance to dodge an enemy attack. It grows with rank and when using appropriate items.
10 Dexterity = +1% dodge chance
Reduces the damage taken from the enemy. It grows with rank and with items.
10 Protection = –1 damage taken
Critical Strike triggers randomly and increases the damage dealt to the enemy.
1 point of Power Attack = 20 damage
Can be increased through items and set bonuses. Does not increase when upgrading hero rank or through item synthesis.
1 Accuracy = −1 Dexterity
Can be increased through items and set bonuses. Does not increase when upgrading hero rank or through item synthesis.
1 Armor Penetration = −1 Protection
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